| Hospital Feature | |
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+3Silver Mafia_Inc PrinceCharles 7 posters |
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PrinceCharles Admin
Posts : 30 Join date : 2007-11-02 Age : 37 Location : England
| Subject: Hospital Feature Fri Nov 02, 2007 7:51 pm | |
| Have a hospital feature that allows you to regain a % of your units that you've lost in battle for a small fee $$$
Make a time restriction on the dead units, so they expire every 6-12hrs, after that time you can no longer revive them | |
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Mafia_Inc Admin
Posts : 118 Join date : 2007-11-02 Age : 50 Location : Midwest, USA
| Subject: there we go! Sat Nov 03, 2007 12:13 pm | |
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Silver Moderator
Posts : 99 Join date : 2007-11-03 Age : 36 Location : Midwest, USA
| Subject: Re: Hospital Feature Sat Nov 03, 2007 8:52 pm | |
| Ughh... its an idea, but it needs some work, i think that there could be some problems with a hospital idea. I guess in the sense, of having a fee, but more like a hospital bill? so much per unit? but being that its so easy to make billions, the cost would have to be relatively high. | |
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PrinceCharles Admin
Posts : 30 Join date : 2007-11-02 Age : 37 Location : England
| Subject: Re: Hospital Feature Sun Nov 04, 2007 7:40 am | |
| Principles behind the hospital:
1 - Conflict leads to unit casualties 2 - Unit casaulties are placed in a "buffer" 3 - Buffer is reduced every 6-12hrs *When a unit is hurt, it's placed in the buffer, it's 6-12hrs for each unit lost so you wouldn't lose your whole buffer, just the ones that have been in the buffer for longer than the allowed time* 4 - Cost to heal unit is determined by demand for the unit type and current hospital funds *This will be interesting to code because random figures would be involved, not to mention hospital funds would mean the more money the hospital bank, the cheaper it is to heal your units. On top of this the coding would have to make it so the oldest units are healed first, so all units will be given a time stamp depending on the time of death* 5 - You can state how many you wish to heal or you can click on a "Heal All" button, this will of course heal all units if you have the money, if you don't have enough, it will heal as many as you've got enough money for 6- We could also make it unit specific so you can heal all of a specfic type
Those are the main things you would need to know about the hospital, obviously it can be adapted if need be but that's a pretty basic understanding for it. More details could be given if required... | |
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Silver Moderator
Posts : 99 Join date : 2007-11-03 Age : 36 Location : Midwest, USA
| Subject: Re: Hospital Feature Sun Nov 04, 2007 10:23 am | |
| That seems a bit complicated... as in its gonna take a while before we see that, but i think thats a great idea. No other mobster like game i've played has that feature. This is definitely one big step ahead of the other games. | |
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PrinceCharles Admin
Posts : 30 Join date : 2007-11-02 Age : 37 Location : England
| Subject: Re: Hospital Feature Sun Nov 04, 2007 11:22 am | |
| Given the time, could probably have it done in a month, that's if work doesn't get in way... But I would like to see the impact it would have on the game and the players | |
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Silver Moderator
Posts : 99 Join date : 2007-11-03 Age : 36 Location : Midwest, USA
| Subject: Re: Hospital Feature Sun Nov 04, 2007 11:29 am | |
| Yeah, it would definitely make the game much more interesting. You're talking atleast a month?? can we expect it any sooner?? | |
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PrinceCharles Admin
Posts : 30 Join date : 2007-11-02 Age : 37 Location : England
| Subject: Re: Hospital Feature Sun Nov 04, 2007 12:58 pm | |
| That would entirely depend on how much time I have off work and how much time/effort is put towards it lol
There are several other things that have to be worked on, the main features will always take longer and sometimes get put off cause it's easier and quicker to make the easy fixes... | |
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Silver Moderator
Posts : 99 Join date : 2007-11-03 Age : 36 Location : Midwest, USA
| Subject: Re: Hospital Feature Sun Nov 04, 2007 10:22 pm | |
| Well.. get to work damnit! there's three of ya, ya'll better get it done! lol jp. but seriously, a month? between the three of you? | |
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PrinceCharles Admin
Posts : 30 Join date : 2007-11-02 Age : 37 Location : England
| Subject: Re: Hospital Feature Mon Nov 05, 2007 3:37 am | |
| Well it could take shorter if all 3 worked on it, however when you start coding something you should really do it all yourself, obvious someone else is bound to have done something you weren't expecting lol
I may start work on it today or tomorrow, depends when I get a free moment... | |
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-Jimmy-
Posts : 13 Join date : 2007-11-05 Location : USA
| Subject: Re: Hospital Feature Mon Nov 05, 2007 3:51 pm | |
| Why fix a game that is perfect? | |
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PrinceCharles Admin
Posts : 30 Join date : 2007-11-02 Age : 37 Location : England
| Subject: Re: Hospital Feature Mon Nov 05, 2007 9:20 pm | |
| Depends if you think it's perfect | |
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Sophia Moderator
Posts : 44 Join date : 2007-11-02 Age : 48 Location : New Zealand
| Subject: Re: Hospital Feature Tue Nov 06, 2007 3:13 am | |
| jimmy honey you only think this game is perfect cause you rape and pillage everything in sight lol | |
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Mafia_Inc Admin
Posts : 118 Join date : 2007-11-02 Age : 50 Location : Midwest, USA
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Mafia_Inc Admin
Posts : 118 Join date : 2007-11-02 Age : 50 Location : Midwest, USA
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PrinceCharles Admin
Posts : 30 Join date : 2007-11-02 Age : 37 Location : England
| Subject: Re: Hospital Feature Tue Nov 06, 2007 11:25 am | |
| Gotta give a clear picture so people know what the **** I'm talking about lol | |
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Mafia_Inc Admin
Posts : 118 Join date : 2007-11-02 Age : 50 Location : Midwest, USA
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Admin Admin
Posts : 61 Join date : 2007-11-02 Location : Bosnia ; Visoko
| Subject: Re: Hospital Feature Tue Nov 06, 2007 1:22 pm | |
| hehehe look **** ( f.u.c.k ) haha | |
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PrinceCharles Admin
Posts : 30 Join date : 2007-11-02 Age : 37 Location : England
| Subject: Re: Hospital Feature Tue Nov 06, 2007 2:14 pm | |
| Well I'll try polish off the contracts first and then I could make a start on the hospital, though I doubt any work will get done on wednesday, they're calling me back into work for revalidation, happens every year on a day off | |
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Silver Moderator
Posts : 99 Join date : 2007-11-03 Age : 36 Location : Midwest, USA
| Subject: Re: Hospital Feature Tue Nov 06, 2007 7:07 pm | |
| Its all good. take your time charles. Its good that you're even here to help these guys out.
Contracts should be more fun tho!! | |
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PrinceCharles Admin
Posts : 30 Join date : 2007-11-02 Age : 37 Location : England
| Subject: Re: Hospital Feature Tue Nov 06, 2007 8:25 pm | |
| I'm thinking contracts will be ready within 2-3 days time allowing... | |
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MikiMora Moderator
Posts : 67 Join date : 2007-11-03 Age : 39 Location : London, UK
| Subject: Re: Hospital Feature Tue Nov 06, 2007 8:58 pm | |
| oh oh wait a min...contracts??? BEANIE U TALKING ABOUT MY FAVOURIT CONTRACTS WHICH ARE USED IN ML??? IF SO......HELL YOU MADE ME HAPPY....YAY | |
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PrinceCharles Admin
Posts : 30 Join date : 2007-11-02 Age : 37 Location : England
| Subject: Re: Hospital Feature Tue Nov 06, 2007 9:02 pm | |
| They are indeed the one and the same | |
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MikiMora Moderator
Posts : 67 Join date : 2007-11-03 Age : 39 Location : London, UK
| Subject: Re: Hospital Feature Tue Nov 06, 2007 9:05 pm | |
| is it gonna be here as well??? i wanna hear YES!!! | |
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PrinceCharles Admin
Posts : 30 Join date : 2007-11-02 Age : 37 Location : England
| Subject: Re: Hospital Feature Tue Nov 06, 2007 9:07 pm | |
| Sure is, just as soon as I can hook up an admin end for it, but I've gotta go to work tomorrow and then I'm busy thursday so it will probably be friday or saturday it gets done... | |
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| Hospital Feature | |
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